
We aim to enhance this equipment's versatility, allowing tank players to choose this equipment against all heroes to reduce enemy healing effectiveness, rather than targeting only Attack Speed based heroes.


Moved the excess damage reduction effect from Twilight Armor to Guardian Helmet and removed the in-combat HP Regen effect for balance.
Removed in-combat HP Regen effect.
Max HP: 250 `>>` 0 Physical Defense: 55 `>>` 40 Magic Defense: 0 `>>` 40
For each enemy hero within 5 units, Physical & Magic Defense is increased by 8, up to 40.
Max HP: 250 `>>` 0 Physical Defense: 18 `>>` 20 Magic Defense: 0 `>>` 20
For each enemy hero within 5 units, Physical & Magic Defense is increased by 4, up to 20.
Upon taking more than 500 damage in a single instance, the excess damage beyond that amount is reduced by (20 + 0.3% Max HP)%. * **Twilight Armor replaced by Chastise Pauldron `(↑)`** Enhanced the Attack Speed reduction effect and moved it from Dominance Ice to Chastise Pauldron.
HP: 1200 `>>` 900 Physical Defense: 15 `>>` 40
HP Regen Time: 3s `>>` 2s
Taking damage will reduce the Attack Speed and Attack Speed cap of the attacker to 75% of normal for 2s.
Battlefield Adjustments
Fixed an issue where Wanwan would still dash if her Basic Attack missed a target while Tiger Pace was active, but no stacks were consumed.
Adjusted the difficulty of some daily events. You can now earn rewards from fewer matches. Battle Chest, Free Chest, and Daily Quest are now included in the Bang Bang Card system. You'll get a Bang Bang Card after each match and obtain a random reward from it. There are also chances to directly obtain a skin or a hero.
Adjusted the Main Interface layout and visuals, improving art quality and text clarity. Adjusted the entry location for some features to improve usability.
In Lane Matchmaking, players can select only one lane when choosing [Needed Lane].
The Chaos Clash mode will be available for a limited time from 11/21 to 12/16 (Server Time)!
Welcome to Chaos Clash! This is a fast-paced, unpredictable 18-player elimination mode (6 teams of 3). The battle is split into multiple rounds where teams are paired up to fight. A team loses a round when all its heroes are killed. The losing team's HP will be deducted, and they are eliminated once the team's HP reaches 0. When there's an odd number of surviving teams, a random team will sit out the round. Before each round begins, you can customize your build by selecting a suitable Chaos Fragment (a global buff, such as increased Attack Speed or Cooldown Reduction).
Game Modes