MLBB Updates / Patch Notes / 2.1.56
Patch 2.1.56
Advanced Server30 January 2026

Increased the range of the equipment's Healing Reduction effect, and reduced the Hybrid Defense range to match it.
5 units→3.5 units
Reduces attacker's HP Regen when taking damage→Reduces HP Regen of enemies within 3.5 units

After equipping 10% Cooldown Reduction from Talents, purchasing Enchanted Talisman often leads to a 5% excess in Cooldown Reduction. Therefore, the Cooldown Reduction has been reduced and replaced with equivalent Magic Power and Max HP.
50→60
250→300
20%→15%

Slightly increased Magic Power and reduced HP.
50→60
400→300

Increased control effects and reduced Magic Power.
75→60
1s→0.4s
Base HP: 1288 `>>` 1188
We are launching a special gameplay test this week. To align with related events on the Advanced Server, matches in Classic and Ranked modes will drop extra Chests and Treasure Hunt Coins, which can be exchanged for event rewards. Please note that we may adjust the drop rates based on player feedback and data.
Each time your team kills the Turtle. Each time your team kills the Lord (starting from the 2nd kill). Each time your team destroys a Turret. When your team picks up Treasure Hunt Coins dropped on the map. For every 2,500 Gold increase in your team's total Gold. Each time you kill an enemy hero. Each time you get an assist. Each time you trigger an in-match Highlight Notification.
When your team kills the Lord for the first time, all team members get 1 Chest, regardless of the match result.
Up to 5 Chests per day, and up to 70 Chests during the event. Up to 300 Treasure Hunt Coins per match, 1,000 per day (excluding Treasure Hunt Coins from Chests), and 14,000 during the event (excluding Treasure Hunt Coins from Chests).
We have improved the clarity of the visual effects for the Battle Spells "Execute", "Petrify", and "Retribution".
Welcome to the perilous Tidal Ruins! The new 3-player co-op PVE mode [Tide Siege] is now available on the Advanced Server! This time, you are no longer rivals, but guardians fighting side by side, defending against monsters together, and protecting the base!
In [Tide Siege], you will form a team of guardians with two allies to battle enemies from the deep sea. The enemy will launch 18 waves of relentless attacks that intensify as the waves progress. You must eliminate all monsters before they reach and destroy the Base! Between enemy waves, take the initiative to defeat creeps in the Jungle Area to earn Gold for the entire team. This reward multiplies with the number of creep kills. Investing in the Jungle Area early on will yield massive returns in the mid to late game. For every 3 waves successfully defended, each player can choose one of three buffs. These provide bonuses to Attack, Defense, Cooldown Reduction, or grant unique special effects. Mechanics for respawning, earning Gold, and purchasing equipment have been optimized for the Co-op PVE gameplay, placing greater emphasis on teamwork and sustained combat.
Only select heroes are available in this mode. All available heroes have received ability enhancements to adapt to the PVE combat pace.
Removed the stack limit of his Passive. The Ultimate now deals massive damage to nearby enemies and knocks them airborne.
Skill 1 leaves a lava path after the charge, dealing sustained damage to enemies on it. Skill 2 Cyclone Sweep damage can stack indefinitely. Each kill with the Ultimate reduces its cooldown.
Belerick's Passive is now guaranteed to shoot the nearest enemy after taking a set amount of damage. Casting a skill now grants Spell Vamp.
Removed Mana cost increase for casting Skill 1 in succession. Each Ultimate hit deals AOE Damage to enemies around the target.
Passive bounce count changed to 8. Skill 2 knocks back targets and marks them. Basic Attacks against marked targets consume the marks and deal AOE Damage to nearby enemies.
Skill 1's sphere now stops immediately upon hitting an enemy and applies Passive marks to all targets hit. Skill 2 now attacks all nearby enemies after the dash and applies Passive marks.
Greatly improved the combat capability of the [Eternal Guard].
Increased Passive's stack limit. Each stack now grants extra Attack Speed. Skill 2's shield explosion now pulls nearby enemies close and taunts them.
Mode Adjustments
To meet Summoners' expectations, Mayhem Mode will return with new heroes in the upcoming Advanced Server update! Available Time: Limited full-day access starting 01/30/2026.
In MAYHEM mode, players can freely choose their favorite heroes from owned heroes, mode-specific free heroes, and heroes unlocked by Trial Cards. Heroes will receive tailored super skill enhancements. Heroes start at Lv.4 with faster Gold gain and reduced Arrival cooldown. Let the mayhem begin!
Freya, Eudora, Granger, Alpha, Layla, Yu Zhong, Cici, Leomord, Belerick, Badang, X.Borg, Nolan, Zetian, Obsidia, and Sora.